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DRAGONBALL Z | Overdrive

DRAGONBALL Z | Overdrive

A Roblox experience owned by Flamin' Studios™.

DRAGONBALL Z | Overdrive is a Roblox experience created on 2017-12-25. The game has accumulated 7,474,125 lifetime visits and 114,910 favorites. Currently, zero users are playing. The experience holds an 84% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 2 Nov 2018, 01:18 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
7,474,125
lifetime visits
84%
liked (25,320 👍 / 4,758 👎)
114,906
favourites (15.4 per 1k visits)
25 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Training
450 R$
Saiyan Power!
375 R$
Over-Charged
215 R$
Z-Sword
150 R$
Ultimate Finality
115 R$
Instinct Aura
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Saiyan Slayer · progression255,512 · 0.00% win
You went Super Saiyan! · progression61,900 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2384no change
13 Aug 2026, 22:2184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.