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Speed Run: Halloween Level Pack!

Speed Run: Halloween Level Pack!

A Roblox experience owned by Speed Run Fans!.

ObbyENhalloweenspeed runlevel pack

Description (written by the developer; not a statement by this register)

A spooky fan game of Vurse's "Speed Run 4" built by me! This game includes a total of 7 levels, along with cool badges to collect! Make sure to thumbs up and favorite this game if you enjoyed it! Play to the end for a special surprise! Want to support my projects? Buy a gamepass, or, join my group and buy a shirt!

Last updated by the developer 27 Oct 2023, 01:28 UTC.

0
playing (measured 12 Aug 2026, 15:52 UTC)
1,777
lifetime visits
72%
liked (13 👍 / 5 👎)
26
favourites (14.6 per 1k visits)
2 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
150 R$
Speed Coil
125 R$
Magic Cloud
100 R$
Sparkles Effect
20 R$
Fire Effect
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome718 · 0.00% win
You Beat Level 1 · progression343 · 0.00% win
You Beat Level 2 · progression302 · 0.00% win
You Beat Level 3 · progression286 · 0.00% win
You Beat Level 4 · progression251 · 0.00% win
You Beat Level 5 · progression237 · 0.00% win
You Beat Level 6 · progression230 · 0.00% win
You Won! · progression221 · 0.00% win
You Beat Level 7 · progression220 · 0.00% win
You Met Me! · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677269.519 August 2026 — 67 % liked29 August 2026 — 72 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:0672+5
19 Aug 2026, 01:3767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.