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Dark Legacy 🎩 [Development]

Dark Legacy 🎩 [Development]

A Roblox experience owned by ResoByte Studios.

HorrorEShorrorcampamentobosque

Description (written by the developer; not a statement by this register)

🎩 Un oscuro legado influenciado por la magia negra y fuerzas que nadie puede entender. ⚠️ Esta experiencia puede tener sonidos fuertes, cambios visuales y sustos. 🎮Se recomienda establecer la calidad gráfica al máximo para poder disfrutar de mejor manera la experiencia. 🎧Es recomendable el uso de auriculares para el material auditivo de este título, además de que el uso de estos podrá ayudar a la hora de jugar esta experiencia. 🛠️ Esta experiencia se encuentra en su fase ALPHA por lo que muchas cosas están sujetas a cambiar en el futuro o a presentar problemas. ⭐ Únete al grupo para mantenerte informado: https://www.roblox.com/groups/33194944/Shadowy-Development-Studios 👍 Me gusta al juego si te gustó. 📖 Créditos: - dpenac: Modelaje, Animación, Programación, Producción, Diseño de juego, Interfaz, Gráficos, Escritor, Administrador. - NIAGTO20: Animación, Diseño de juego, Modelaje. 🚩 TAGS: Aventura, Terror, Horror, Campamento, Bosque.

Last updated by the developer 4 Apr 2026, 19:21 UTC.

0
playing (measured 16 Aug 2026, 07:18 UTC)
218
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (9.2 per 1k visits)
2 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survive the Nightmares · progression0 · 0.00% win
Good Morning · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.