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[ABANDONED] Speed Stands 2

[ABANDONED] Speed Stands 2

A Roblox experience owned by Shapeshifting Productions.

AdventureENparkourspeedrunleaderboards

Description (written by the developer; not a statement by this register)

Speed Stands 2 is a faced-pace parkour game where you try to finish a variety of courses with the lowest time in order to climb the leaderboards. Speed Stands 2 is EXTREMELY early access, so please keep that in mind while rating. 🔔 Updates every week! 🔔 Premium Benefits: 1.25x XP boost! [PATCH 5.3] 1/10 -Profile page improvements -Major UI improvements regarding XP system -Bugfixes

Last updated by the developer 3 Apr 2026, 16:17 UTC.

0
playing (measured 12 Aug 2026, 03:04 UTC)
1,321
lifetime visits
65%
liked (31 👍 / 17 👎)
59
favourites (44.7 per 1k visits)
3 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
699 R$
No XP Penalty
349 R$
Small Tip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome864 · 0.00% win
Rank 1 · progression578 · 0.00% win
Rank 5 · progression33 · 0.00% win
Shapeshifting Productions Member · other21 · 0.00% win
Rank 10 · progression3 · 0.00% win
Rank 60 · progression0 · 0.00% win
Rank 80 · progression0 · 0.00% win
Rank 100 · progression0 · 0.00% win
Rank 30 · progression0 · 0.00% win
Rank 15 · progression0 · 0.00% win
Rank 20 · progression0 · 0.00% win
Rank 40 · progression0 · 0.00% win
Rank 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.