[v1.23] Awful Critical Strike
A Roblox experience owned by Pineapple Central.
Fighting & PvPENparodyabsurdist humorclass-based combat
Description (written by the developer; not a statement by this register)
flowers bloom in your heart "Welcome to a world where Critical Strike had a Critical Stroke" Here at Awful CS, we have freed characters from the concept of "being good." If something is too good, we delete it. After all, if everybody is gone, nobody is strong. We reinvent class-based fighting on Roblox through not at all varied playstyles, negative paced gameplay, a miniscule variety of unfamiliar faces, and zero support for community content. Inspired by Absurd Critical Strike, base game from Critical Strike 4. All in game references belong to their respective games/media. Credits for in game models, meshes, decals, or otherwise: - Explosiveguy2 - StuffedEclipse - kandezii - buster8001 - jadnSp0ngePlayz - DerpDummy (sorry your username got censored) - ItzNoobbking - [insert other cs developers here] Tags: Fighting, Psychological Horror, Hot garbage, Should not exist
Last updated by the developer 15 Aug 2026, 02:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.