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mall of delirium

mall of delirium

A Roblox experience owned by Alumai.

OtherEN

Description (written by the developer; not a statement by this register)

making memories

Last updated by the developer 26 May 2026, 22:27 UTC.

0
playing (measured 12 Aug 2026, 15:06 UTC)
3,083
lifetime visits
96%
liked (43 👍 / 2 👎)
79
favourites (25.6 per 1k visits)
3 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Watcher · other511 · 0.00% win
Critic · other37 · 0.00% win
minor hallucination · other15 · 0.00% win
True Watcher · collection0 · 0.00% win
Lost Memory · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.518 August 2026 — 95 % liked28 August 2026 — 96 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:4896+1
18 Aug 2026, 09:4595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.