[AURAS] Hacker Simulator!
A Roblox experience owned by Limeassist.
SimulatorENhackersimulationtycoon
[AURAS] Hacker Simulator! is a simulator experience created on 2023-10-03. It has recorded 2,328,061 lifetime visits and 8,623 favorites. The title holds an 87% like percentage. Currently, zero users are playing the game. The description highlights features such as private servers, autosave functionality, and new content including the Hacker Force and eight new worlds.
Description (written by the developer; not a statement by this register)
UPDATE 1!!!! Private servers are free! 💾All progress is autosaved so you can resume back at any time!💾 ❄️Limited Time Halloween Starter Pack!❄️ - Introducing... The Hacker Force! Use these strong abilities to Hаck NPCs like never before! - Added 8 New Worlds! - Reworked and changed several minigames! - Added Auras! - Reworked Quests/Missions! - Fixed Bugs 🔨Build your very own hacker empire! -💰Earn Cash by hаcking NPCs and stealing from Databases! -⬆️Upgrade your skills to become a better hacker! -😈Recruit Hàcker Pets to help you become a stronger hàcker! -👮Cover your tracks to make sure you don’t get CAUGHT! -🕵️Complete Missions to Earn Rewards! - Use the Hacker Force to become stronger! HOW TO PLAY: - 💻Hаck NPCS to get DATA - 💰Go back to the Hаcker Base to sell DATA for CASH! - 🔒 USE CASH TO BUY UPGRADES, PURCHASE SUMMONS, or PURCHASE MORE STORAGE -📈 Try to get to the top of the LEADERBOARDS!
Last updated by the developer 29 Jul 2026, 16:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:05 | 87 | no change |
| 24 Aug 2026, 08:06 | 87 | no change |
| 14 Aug 2026, 08:05 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.