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Every Second You Get +1 Jump πŸš€

Every Second You Get +1 Jump πŸš€

A Roblox experience owned by Only Gold Studios.

SimulatorENincremental mechanicparkoursimulator

Description (written by the developer; not a statement by this register)

1k likes for a new update Welcome to Every Second You Get +1 Jump πŸš€ This game, every second that passes you get +1 jump, get more wins and become the player with the most jumps. Premium Benefits = 1.2X Jump Higher πŸ’Ύ Progress saves! Tags: Parkour, Fun, Easy, Parkour Obby, Run, Jump, Obstacle Course, Rainbow, Colorful, Win, Victory, Power, Stud Jump, Faster, Super, Roblox but every second you get +1 speed, +1 Speed Every Second Simulator, Get fast, Fast, Speed, Big, Jump Every Second, Easy +1 Walkspeed every second πŸ‘ If you enjoy this game leave a like and favorite for more updates! Thanks for playing!

Last updated by the developer 4 Nov 2023, 21:28 UTC.

0
playing (measured 15 Aug 2026, 14:54 UTC)
296
lifetime visits
100%
liked (1 πŸ‘ / 0 πŸ‘Ž)
1
favourites (3.4 per 1k visits)
3 October 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X WINS
299 R$
2X JUMP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge Β· welcome159 Β· 0.00% win
Jump Walls Β· other8 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.