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North Pole Tycoon 2

North Pole Tycoon 2

A Roblox experience owned by Grander Games.

TycoonENChristmasSanta ClausExpansion

North Pole Tycoon 2 is a tycoon experience created on 2023-10-04. The game has accumulated 2,864,229 lifetime visits and 17,521 favorites. Currently, two users are playing. The title holds an 89% like percentage. The description indicates a Christmas theme involving Santa and elves.

Description (written by the developer; not a statement by this register)

Merry Christmas! Santa needs your help! The North Pole is too small. Help Santa & his elves expand the North Pole in time for Christmas! Thank you so much for all the support! 👍Leave a like if you enjoy the game and want to see more! 💾 Tycoon & all data save! Created with cheer by: Zeustice

Last updated by the developer 30 Oct 2025, 01:22 UTC.

2
playing (measured 10 Aug 2026, 21:06 UTC)
2,864,229
lifetime visits
89%
liked (5,281 👍 / 661 👎)
17,965
favourites (6.3 per 1k visits)
4 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:066first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Saver
2,499 R$
x2 Coins
599 R$
Santa Claus
399 R$
Auto Collect
349 R$
Executive Elf
299 R$
Base Income Boost
239 R$
Gift Collector Elf
199 R$
Gift Multiplier
179 R$
Sled
149 R$
Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

North Pole Explorer · other1,456,848 · 100.0% win
North Pole Builder · other5,332 · 0.80% win
North Pole Re-Builder · other2,431 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:2389no change
13 Oct 2026, 06:2389no change
3 Oct 2026, 06:2289no change
23 Sept 2026, 06:2189no change
13 Sept 2026, 06:2189no change
3 Sept 2026, 06:2089no change
24 Aug 2026, 06:1989no change
14 Aug 2026, 06:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.