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Forge of Eternity

Forge of Eternity

A Roblox experience owned by Endless Game Studios.

Fighting & PvPENcraftwarstesting phasemultiplayer combat

Description (written by the developer; not a statement by this register)

Just a generic craftwars game thats inspired by other games like ultrakill, terraria, bcwo, cwpc, DA, etc The game is in testing phase, expect bugs and balancing issues, also has Very little content rn. If you want your music removed then join our dc server and dm us. previous name: Endless Craftwars PLAYING ON MOBILE ISNT RECOMMENDED FOR NOW

Last updated by the developer 13 Aug 2026, 00:54 UTC.

0
playing (measured 13 Aug 2026, 01:33 UTC)
544
lifetime visits
85%
liked (17 👍 / 3 👎)
18
favourites (33.1 per 1k visits)
4 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate4
1,500 R$
donate3
800 R$
donate2
500 R$
donate1
300 R$
donate
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Player · welcome97 · 100.0% win
Gateway to the Arena · progression2 · 0.00% win
Alpha Tester · welcome1 · 0.00% win
Crystal Shatterer · progression1 · 0.00% win
Veteran · progression0 · 0.00% win
Eternal Wanderer · collection0 · 0.00% win
The Sovereign of the Scorch · progression0 · 0.00% win
Cursed Crown · progression0 · 0.00% win
Master · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75858021 August 2026 — 75 % liked10 September 2026 — 78 % liked20 September 2026 — 80 % liked20 October 2026 — 82 % liked31 October 2026 — 85 % liked21 August 202631 October 2026
5 measurements spanning 71 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 04:1585+3
20 Oct 2026, 18:2182+2
20 Sept 2026, 08:3480+2
10 Sept 2026, 08:1778+3
21 Aug 2026, 00:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.