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INFINITE DONATE 💸

INFINITE DONATE 💸

A Roblox experience owned by FE!N Studio.

Social & hangoutENsocialcustomizationfake currency

INFINITE DONATE 💸 is a social-hangout experience created on 2023-10-04. The game has accumulated 160,881,245 lifetime visits and 7,012,666 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💸 INFINITE DONATE is a game where you can claim a stand and customize it with any message you want! Fake donate to others or earn when players donate to you through your stand or donation signs. ✨ New Code: INTERESTED 🔴 Next code at 300,000 likes! ⭐ Please like and favorite the game for more updates!

Last updated by the developer 23 Jun 2026, 15:21 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
160,881,245
lifetime visits
95%
liked (300,684 👍 / 14,979 👎)
7,011,743
favourites (43.6 per 1k visits)
4 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0616first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,199 R$
VIP
300 R$
Boombox Access
79 R$
Booth Styler
75 R$
Instant Spin
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome58,329,327 · 98.7% win
Witness 100K Nuke! · other51,476,105 · 13.3% win
My First Donation! · other37,312,293 · 16.0% win
Witness 1M+ Smite! · progression28,771,882 · 10.7% win
Witness 10M+ Starfall!10,652,720 · 5.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5095no change
23 Aug 2026, 12:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.