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INFINITE DONATE 💸

INFINITE DONATE 💸

A Roblox experience owned by FE!N Studio.

Social & hangoutENfake donationsstandscustomization

INFINITE DONATE 💸 is a social-hangout experience created on 2023-10-04. The game has accumulated 160,881,245 lifetime visits and 7,012,666 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💸 INFINITE DONATE is a game where you can claim a stand and customize it with any message you want! Fake donate to others or earn when players donate to you through your stand or donation signs. ✨ New Code: INTERESTED 🔴 Next code at 300,000 likes! ⭐ Please like and favorite the game for more updates!

Last updated by the developer 23 Jun 2026, 15:21 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
160,881,245
lifetime visits
95%
liked (300,408 👍 / 14,970 👎)
7,008,507
favourites (43.6 per 1k visits)
4 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0616first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,199 R$
VIP
300 R$
Boombox Access
79 R$
Booth Styler
75 R$
Instant Spin
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome58,331,562 · 100.0% win
Witness 100K Nuke! · other51,476,481 · 16.1% win
My First Donation! · other37,312,755 · 16.3% win
Witness 1M+ Smite! · progression28,772,227 · 6.5% win
Witness 10M+ Starfall!10,652,985 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0395no change
22 Oct 2026, 13:0295no change
12 Oct 2026, 13:0195no change
2 Oct 2026, 12:5395no change
22 Sept 2026, 12:5295no change
12 Sept 2026, 12:5195no change
2 Sept 2026, 12:5095no change
23 Aug 2026, 12:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

101,469,255
YouTube views across 21 matched videos

Most-viewed match: “We both donated 10MILLION 😭 #shorts #roblox #plsdonate”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 29 Sept 2026, 03:20 UTC.