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Crazy Elevator

Crazy Elevator

A Roblox experience owned by EaZ Studios.

ObbyENelevatornostalgiafloor-climbing

Crazy Elevator is an obby experience created on 2023-10-05. It has accumulated 2,127,557 lifetime visits and 3,041 favorites. Currently, two users are playing. The experience holds a 72% like percentage. The description highlights unique floor experiences and premium benefits.

Description (written by the developer; not a statement by this register)

in honor of Crazy Elevator Crazy Elevator is a elevator game focused on bringing the nostalgia to the players by giving to them many and many floors, making every floor a single and unique experience! PLAY NOW! PRIVATE SERVER OWNER GETS ADMIN IN THEIR OWN SERVER JOIN OUR GROUP FOR VIP COMMANDS! https://www.roblox.com/groups/12169390/EaZ-Studios#!/ ▶ BY HAVING PREMIUM, YOU GET THE BENEFITS LISTED BELOW Special Particles 1.5x Tokens

Last updated by the developer 15 May 2026, 14:13 UTC.

2
playing (measured 10 Aug 2026, 20:16 UTC)
2,127,557
lifetime visits
72%
liked (892 👍 / 353 👎)
3,048
favourites (1.4 per 1k visits)
5 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CHOOSE NEXT FLOOR
1,000 R$
GOLDEN BAG
500 R$
ALL SHOP ITEMS
400 R$
[EVENT] Christmas Items
400 R$
[EVENT] Halloween Items
400 R$
VIP
400 R$
Token Bag
350 R$
2X TOKENS
300 R$
Rainbow Items
200 R$
Keep items on death
200 R$
Bonus Items
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you met the owner wowowow · social1,317 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0072no change
14 Aug 2026, 08:5372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.