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SB: Hyperactivity Part 3

SB: Hyperactivity Part 3

A Roblox experience owned by Pun's friend group.

Fighting & PvPENcombatsword fightingaction

Description (written by the developer; not a statement by this register)

Just using a sword to fight

Last updated by the developer 18 Jul 2024, 12:59 UTC.

0
playing (measured 15 Aug 2026, 14:03 UTC)
556
lifetime visits
100%
liked (4 👍 / 0 👎)
5
favourites (9.0 per 1k visits)
5 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reverse Gravity Coil
60 R$
Flashy Coil
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sealed · other13 · 0.00% win
Hyperactivity · other8 · 0.00% win
Grimgold Activity · other5 · 0.00% win
Protection · collection5 · 0.00% win
Breezes Braves · other5 · 0.00% win
Dark Emperor 3 · progression4 · 0.00% win
Lord of Winds · collection3 · 0.00% win
Hyperactivity Hardcore · other3 · 0.00% win
Activation · collection2 · 0.00% win
Stablizing · other2 · 0.00% win
Alternative · other2 · 0.00% win
Darkness Emperor 2 · progression1 · 0.00% win
Equinox Hyper · other1 · 0.00% win
Another Alternative..? · other1 · 0.00% win
Red Protection · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.