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1010

1010

A Roblox experience owned by Nightmare Studios.

PuzzleENpuzzletetris-likeshape arrangement

Description (written by the developer; not a statement by this register)

Arrange shapes and clear lines. You lose when you let the board fill up and run out of space. ALL data saves; your board will look the same when you come back. Pronounced ten-ten :) If you like Tetris, solving puzzles, or critical thinking, you might like this game. Thumbnails by brianush1, music by 4EvaWonderful, Phateny, & ten_octagawn2. sounds by SCREAM187. Scripted by Wrathsong.

Last updated by the developer 1 Feb 2021, 17:41 UTC.

1
playing (measured 10 Aug 2026, 16:45 UTC)
488,459
lifetime visits
89%
liked (3,337 👍 / 397 👎)
7,089
favourites (14.5 per 1k visits)
26 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Remove Ads
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Score 100 · other116,722 · 59.6% win
Score 500 · other49,598 · 68.1% win
Score 1000 · progression20,752 · 51.1% win
Score 2000 · other8,052 · 42.6% win
Score 3000 · other4,485 · 42.6% win
Score 4000 · other2,964 · 17.0% win
Score 5000 · other2,135 · 17.0% win
Score 7500 · other1,257 · 0.00% win
Score 10,000 · other851 · 8.5% win
Score 20,000 · progression356 · 8.5% win
Score 30,000 · other222 · 0.00% win
Score 40,000 · other161 · 0.00% win
Score 50,000 · progression123 · 0.00% win
Score 75,000 · other90 · 0.00% win
Score 100,000 · other63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:2389no change
14 Aug 2026, 21:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.