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The Convenience Store [Horror]

The Convenience Store [Horror]

A Roblox experience owned by Gorilla Experiences.

HorrorENhorrorsecurity guardsurvival

The Convenience Store [Horror] is a horror experience created on 2023-10-06. It has recorded 1,410,221 lifetime visits and 24,513 favorites. The title holds a 75% like percentage. Currently, zero users are playing. The game supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

You're a night shift security guard that works for Puden's Convenience Store. Although, tonight you were called into the store to work an extra shift because of staff shortages. Strange occurrences start happening, a monster lurks.. Will you survive...? (PC, MOBILE, CONSOLE SUPPORTED) Credit to @saefire for the icon art! [Horror] [Gas Station] [Security]

Last updated by the developer 21 Sept 2025, 02:09 UTC.

0
playing (measured 10 Aug 2026, 20:15 UTC)
1,410,221
lifetime visits
75%
liked (1,924 👍 / 631 👎)
24,503
favourites (17.4 per 1k visits)
6 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Hammer
799 R$
ALIEN GUN!
599 R$
[OP] Mini-gun
299 R$
INFINITE HEALTH
199 R$
Frying Pan [Troll]
99 R$
SLIP! Banana
99 R$
Spooky Lantern!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You were Caught! · other129,603 · 0.00% win
You were Murdered! · other121,346 · 100.0% win
You survived! · progression112,307 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4875no change
14 Aug 2026, 12:4775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.