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Survive from Eternal Sugar Cookie

Survive from Eternal Sugar Cookie

A Roblox experience owned by EternalFlour Community.

HorrorENCookie Run KingdomSurvive the KillerHorror

Survive from Eternal Sugar Cookie is a horror experience created on October 6, 2023. The game has accumulated 963,762 lifetime visits and 4,673 favorites. Currently, one user is playing. The experience holds an 89% like percentage. It is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Oh noes, Eternal Sugar Cookie has appeared! You need to survive from her. (❗THIS ETERNAL SUGAR DOLL MESH IS NOT MINE, CREDIT TO LAZIELAMB FOR MAKING THOSE CRK SHOULDER PLUSHIES❗) tags: cookie run kingdom, eternal sugar cookie, survive from eternal sugar cookie, survive, cookie run, survive the killer

Last updated by the developer 23 Jul 2026, 18:47 UTC.

1
playing (measured 11 Aug 2026, 17:01 UTC)
963,762
lifetime visits
90%
liked (1,994 👍 / 232 👎)
4,716
favourites (4.9 per 1k visits)
6 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SLAP HAND
250 R$
Boombox
199 R$
Become Eternal Sugar Cookie Nextbot
125 R$
Fat Eternal Sugar Cookie Plush Pet
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome186,595 · 61.0% win
GOTCHA! · other38,391 · 74.6% win
IS THAT BABY SAJA?!?! · other5,356 · 13.2% win
You met the creator! · social2,073 · 0.00% win
1st Time Played Player! · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:5290no change
13 Oct 2026, 18:5090no change
3 Oct 2026, 18:4990+1
23 Sept 2026, 18:4889no change
13 Sept 2026, 18:0389no change
3 Sept 2026, 18:0089no change
24 Aug 2026, 15:5389no change
14 Aug 2026, 15:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.