KING'S CASTLE ESCAPE! (FIRST PERSON OBBY!)
A Roblox experience owned by Salty Obbies.
ObbyENfirst-personkingdom themecollectibles
KING'S CASTLE ESCAPE! (FIRST PERSON OBBY!) is an obby experience created on 2023-10-06. It has recorded 5,626,820 lifetime visits and 282,216 favorites. Currently, zero users are playing. The experience holds a 59% like percentage. The description notes 27 obstacles, two difficulty modes, and collectible items including crowns and a pet.
Description (written by the developer; not a statement by this register)
Use your cleverness to escape from King Henry and his not so vigilant guards! Don't worry, their lack of vigilance gives you a better chance of making a successful getaway! Your skills will be put to the test as you navigate through 27 challenging obstacles on your pathway to freedom. Once you beat the obby on easy mode why not challenge yourself to HARD MODE. It's filled with more obstacles and tricky traps to make your escape even more thrilling. Collect the 10 crowns hidden around the obby to get a special badge and King's Cat as a pet! Don't forget you can also spend troll coins! (Note: The obby is first person optimized so if you'd like to play in first person just simply zoom in!) Join the group for more obbies!
Last updated by the developer 7 Dec 2025, 08:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:45 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.