EVIL SANTA ESCAPE! (CHRISTMAS OBBY!) -
A Roblox experience owned by Salty Obbies.
ObbyENChristmasObbyEscape
EVIL SANTA ESCAPE! (CHRISTMAS OBBY!) - is an obby experience created on 2023-10-06. It records 5,299,977 lifetime visits and 283,702 favorites. The title holds a 54% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
🎄 Your support is our holiday cheer! If you're enjoying this festive escape, don't forget to give it a jolly thumbs-up 👍 and add it to your holiday favorites ⭐. Your support is the best gift we could ask for! (Enjoy the snowy adventure in our complimentary private servers!) The holiday season has a twist this year: it's time to escape from Evil Santa's Workshop! Are you prepared to outsmart the not-so-jolly old elf and his mischievous elves? The sinister Santa, known as Krampus Klaus, has turned his workshop into a tricky labyrinth filled with puzzles and traps. He's usually busy making his naughty list, but don't be fooled – he won't let us off the hook that easily. Gather your wits and let's make a daring escape from this Christmas Obby before Krampus Klaus catches us in his icy grip! 🎅😈 Feeling stuck in this winter wonderland? Check out the magical power-ups in the shop! Join the Salty Obbies group for more!
Last updated by the developer 23 Dec 2025, 03:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.