EVIL GRANDMA ESCAPE! (FIRST PERSON OBBY!)
A Roblox experience owned by Salty Obbies.
ObbyENfirst-persontrollbadge hunting
EVIL GRANDMA ESCAPE! (FIRST PERSON OBBY!) is an obby experience created on 2023-10-06. The game has recorded 11,601,674 lifetime visits and 547,694 favorites. Currently, zero users are playing. The title holds a 55% like percentage. It features thirty stages and includes a hard mode option.
Description (written by the developer; not a statement by this register)
Escape Grandma's cozy clutches in 'Evil Grandma Escape!' 🍪 Navigate through 30 fun-filled stages, dodging her cheeky challenges. Ready for a tougher twist? Tackle HARD MODE for even more home-style hurdles! Just find 10 hidden cookies 🍪 for a cool badge. Use troll coins 💰 to play pranks and have a laugh with your mates! (Get into first-person by simply zooming in!) Dive into more comfy adventures! 🏡 Liked the game? Please leave a like 👍 and favorite ⭐! And don't forget to join the Salty Obbies group to stay updated with our cozy and fun Obby games. Oh, and Grandma is Uncle Billy's mom, making this escape even more epic! Can you outsmart her and make your sweet escape?
Last updated by the developer 7 Dec 2025, 08:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.