EVIL AUNT ESCAPE! (FIRST PERSON OBBY!)
A Roblox experience owned by Salty Obbies.
ObbyENfirst-persontroll mechanicssecret collectibles
EVIL AUNT ESCAPE! (FIRST PERSON OBBY!) is an obby experience created on 2023-10-06. The game has accumulated 11,203,899 lifetime visits and 1,002,700 favorites. It currently has 0 players online. The title holds a 42% like percentage. The description mentions twenty levels, a hard mode, and secret lollipops for badges.
Description (written by the developer; not a statement by this register)
Run away from the Evil Aunt's warm hugs in "Evil Aunt Escape!" 🍭 Find your way through 20 super fun levels, avoiding her tricky tricks. Want something harder? Try HARD MODE for even more exciting challenges! Just find 10 secret lollipops 🍭 to earn a special badge. You can use troll coins 💰 to play jokes and troll your friends! (FOR FIRST PERSON, SIMPLY ZOOM IN!) Jump into more cozy adventures! 🏡 If you like the game, give us a thumbs up 👍 and add it to your favorites ⭐! And don't forget to join the Salty Obbies group to keep up with our snug and playful Obby games. Oh, and the Evil Aunt is married to Uncle Billy, which makes this escape adventure even cooler! Can you be smarter than her and escape?
Last updated by the developer 7 Dec 2025, 08:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.