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Block Incremental [Rebirth]

Block Incremental [Rebirth]

A Roblox experience owned by Incremental Group.

TycoonENincrementalrebirthblock collecting

Description (written by the developer; not a statement by this register)

Collect blocks and then collect more blocks The Rebirth update is out! Many features in this game are inspired by other incremental games such as grass cutting incremental, antimatter dimensions, and others I probably forgot Current features: -Rare blocks -Upgrade tree -Rebirth -Other stuff Let me know in the server if there are any bugs and I probably won't fix them Credits to Thivs for helping me with a few things

Last updated by the developer 3 Apr 2026, 21:41 UTC.

0
playing (measured 11 Aug 2026, 14:21 UTC)
76,889
lifetime visits
81%
liked (446 👍 / 102 👎)
800
favourites (10.4 per 1k visits)
6 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuclear waste bomb
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collect a block · collection29,890 · 100.0% win
Collect a Gold block · collection25,215 · 57.1% win
Collect a Diamond block · collection8,399 · 0.00% win
Do a Rebirth reset · progression5,872 · 0.00% win
Reach Compression level 1 · progression4,412 · 0.00% win
Complete a challenge · other2,628 · 0.00% win
Collect an Op al block · collection1,873 · 0.00% win
??? · other2 · 0.00% win
Collect a Ruby block · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 19:0081no change
4 Oct 2026, 18:5381no change
15 Aug 2026, 13:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.