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[UPDATE] RODVAIL 2

[UPDATE] RODVAIL 2

A Roblox experience owned by Rodmmunity.

Fighting & PvPENmelee combatactionmultiplayer

Description (written by the developer; not a statement by this register)

YOUR PING MUST BE UNDER 700ms FOR HITS TO REGISTER!!!!! Controls (PC / Xbox): [P / DPad Left] — Settings [M / DPad Right] — Weapons [M1 / RT] — Attack Primary [M2 / LT] — Attack Secondary [Q / Button B] — Parry [SPACE / Button A] — Jump or mantle [E / Button X] — Dash [F / Button Y] — Kick [R / Button Y] — Interact [C / DPad Up] — Pickup [X / DPad Down] — Drop Contributors: Sickie — Creator of Rodvail; weapons, animations, maps, scripting & basically everything. Spaghelion — In-game icons, thumbnail image, voice acting, maps, animations & Raptor model. gbk2ff — Crucispear animations. MarkedThing — Scripting, music, sounds, maps, modeling & animations. darick — The Great Helmet and S.R.E.S models. annabanana — Weapon rebalancing, scripting, maps & VFX. klesuna — Helping out with latency-related scripting. Inspirations: Melee Madness Mortem Metallum (Blood Flow)

Last updated by the developer 15 Aug 2026, 16:25 UTC.

0
playing (measured 16 Aug 2026, 20:33 UTC)
8,249
lifetime visits
82%
liked (86 👍 / 19 👎)
119
favourites (14.4 per 1k visits)
7 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

82848317 August 2026 — 83 % liked27 August 2026 — 84 % liked6 September 2026 — 82 % liked6 October 2026 — 82 % liked16 October 2026 — 83 % liked26 October 2026 — 82 % liked17 August 202626 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 14:4582-1
16 Oct 2026, 14:3883+1
6 Oct 2026, 14:3782no change
6 Sept 2026, 13:3882-2
27 Aug 2026, 13:3584+1
17 Aug 2026, 13:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.