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UPDATE: Work at parkway PLC! V3 NEW STORE!!!

UPDATE: Work at parkway PLC! V3 NEW STORE!!!

A Roblox experience owned by Parkway PLC..

SimulatorENretail simulationjob simulationmanagement

Description (written by the developer; not a statement by this register)

Weclome to parkway PLC!! We are a UK store and we are the fast-growing Store selling all the necessities. 🛍️ Buy Items in the game by using our self-checkouts or our manual checkouts! 💵 Get some cash that you can use at checkout from our ATM'S! 🪪 Become a staff member by joining our group and applying! Then, go to a training when hosted! Why not grab a Bite at our cafe ❤️ Enjoying the Game? It would be greatly appreciated if you would leave a like! Systems Used: Primo - Door Assets easyPOS - Session Boards JSM Self Check outs Credits: Subtohossseiny Founder. Joel building easyPOS cafePOS Hyper- Lead Developer - Building Cool - Lead Developer - Building, scripting. Arham94e Senior Head Developer, Building, Designing.

Last updated by the developer 6 Jan 2026, 03:13 UTC.

0
playing (measured 11 Aug 2026, 19:34 UTC)
1,398
lifetime visits
100%
liked (13 👍 / 0 👎)
43
favourites (30.8 per 1k visits)
7 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Management
100 R$
Junior Staff Member
25 R$
Trainee
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Parkway PLC! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.