Ninja Blade Ball
A Roblox experience owned by YLZZ.
MinigamesENpvpability-based combatdodgeball mechanics
Ninja Blade Ball is a minigame experience created on October 7, 2023. The title features a random ability system and over thirty swords. It has accumulated 1,717,788 lifetime visits and 36,440 favorites. The experience maintains an 89% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
4 random abilities at the beginning, gradually unlocked after upgrading! Who can fight forever⚔️? 🚨UPDATE🆕 💥 Random Ability System 💥 30+ Swords 💥 Favorite Crate 💥 Likes & Group Crate 💥 Friends Daily Crate Extra💥Super fun! Random abilities, bringing diverse and exciting experiences. You can start Ninja Star Blade Ball Practice in [Free] Private Server, Blade Ninja Star Training Game with you. ⚔️ Time your guard perfectly to deflect the homing ball to someone else. -----CONTROLS----- [Mobile Phone / Pad] BLOCK - Tap UI Button ABILITY - Tap UI Button [PC] BLOCK - Press F / Mouse Left 1st ABILITY - Press E / Mouse Right 2nd ABILITY - Press R 3rd ABILITY - Press Q [XBOX]🎮 BLOCK - Button X 1st ABILITY - Button Y 2nd ABILITY - Button B 3rd ABILITY - Button RB [PS4 / PS5]🎮 BLOCK - Button □ 1st ABILITY - Button △ 2nd ABILITY - Button ○ 3rd ABILITY - Button R1 tags: Blade Ball,, battle game, pvp, dodgeball, mobile, console
Last updated by the developer 14 Aug 2025, 09:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.