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Poly's Difficulty Chart Obby 2

Poly's Difficulty Chart Obby 2

A Roblox experience owned by Polychrome.

ObbyENdifficulty chartprogression-basedcommunity-built

Description (written by the developer; not a statement by this register)

👋Welcome to Poly's Difficulty Chart Obby 2! The second edition of the original PDCO. This obby starts off easy, however as you progress you will notice that the stages will increase in difficulty, become longer and be more complicated. But don't worry, your progress will be saved when you leave the game so you can come back anytime and progress further with ease. Looking for practice place? It's in the lobby! Current Stages: 120/140 ✔️ Scripted by Gobzen, Stages by Carradhras, Additional building by Fumblit and the community. Tags: Jukes tower towers difficulty obstacle toh DCO jtoh fun PDCO impossible DC obby jupiters Jukes difficulty chart obby PDCO Poly MDCO SDCO Polys difficulty chart obby 2 pdco 2 pdco2

Last updated by the developer 30 Oct 2025, 10:13 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
255,892
lifetime visits
50%
liked (753 👍 / 740 👎)
1,354
favourites (5.3 per 1k visits)
7 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to POLYS DIFFICULTY CHART OBBY 2 · welcome74,732 · 26.7% win
Effortless · other56,934 · 26.7% win
Easy · other40,160 · 26.7% win
Medium · other30,399 · 26.7% win
Hard · other22,231 · 0.00% win
Difficult · other15,757 · 0.00% win
Challenging · other10,943 · 0.00% win
Intense · other7,826 · 0.00% win
Remorseless · other5,041 · 26.7% win
Tower of Unexplainable Sandy Sightings · other2,866 · 0.00% win
Insane · other2,475 · 0.00% win
Extreme · other1,018 · 26.7% win
Terrifying · other360 · 0.00% win
Catastrophic · other127 · 0.00% win
Purple Coin · collection82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5015 August 2026 — 50 % liked25 August 2026 — 50 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3850no change
15 Aug 2026, 02:2250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.