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🤠 Wild West Tycoon

🤠 Wild West Tycoon

A Roblox experience owned by Evolved Tycoons.

TycoonENwesterntycoonduel

🤠 Wild West Tycoon is a tycoon experience created on 2023-10-07. It has accumulated 2,120,248 lifetime visits and 5,843 favorites. The game holds a 95% like percentage. Currently, zero players are active. The description highlights duels, town construction, and auto-save features.

Description (written by the developer; not a statement by this register)

🤠 The Wild West Tycoon 🤠 💡 How to play: 🔫 Engage in thrilling duels with others players on a unique map! 💸 Earn rewards by defeating opponents! 🔨 Construct your own town! 💰 Rise to the top as the wealthiest! 🐎 Enjoy and discover with your friends! 💾 Your Tycoon progress is auto-saved! 💾 Rejoin after buying a gamepass! 🌐 Group: https://www.roblox.com/groups/11323011/Evolved-Tycoons#!/about 🔔 Stay tuned for upcoming updates! Favorite & Like to show your support!

Last updated by the developer 15 Feb 2026, 23:16 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
2,120,248
lifetime visits
95%
liked (10,693 👍 / 545 👎)
5,843
favourites (2.8 per 1k visits)
7 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bazooka💥
429 R$
Super Horse
399 R$
Auto Collector
299 R$
AK-47
289 R$
SMG Gun
119 R$
Cactus Pass 🌵
99 R$
Increased Sales
39 R$
Upgraded Train Station Workers
39 R$
Tip Jar
39 R$
Saloon Safe
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,410,635 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0195no change
14 Aug 2026, 09:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.