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SwordStorm [IN - DEV]

SwordStorm [IN - DEV]

A Roblox experience owned by SwordStorm Development.

Fighting & PvPENaction combatRPG mechanicssword fighting

Description (written by the developer; not a statement by this register)

Controls: [E] - Equip Weapon [F] - Block [Wx2] - Sprint [Q] - Dash [M1] - Light Attack [R] - Crtitcal Attack [Ctrl] - Slide [1,2,3,4,5,6,7,8,9] - Hotbar [`] - Open Inventory [M] - Open Stats [N] - Rest/View Stats [H] - Emotes [=] - SeverList/Options [U] - Toggle HUD [Tab] - Toggle Leaderboard/Quests Advanced: [M2] - Feint [M1 + InAir] - Aerial Light Attack [M2 + InAir] - Air Catch [R + Target Critical] - Critical Clash [Ctrl + Space] - Slide Jump/Slide cancel [Q + Agility 20] - FlashStep (needs to be unlocked) [A Hold or D Hold + Space Hold] - Wall running [Z,X,C] - Extra Hotbar Some controls are rebind able, but these are the defaults keep in mind assets from Mountfall have been used.

Last updated by the developer 13 Aug 2026, 08:14 UTC.

0
playing (measured 13 Aug 2026, 08:21 UTC)
6,409
lifetime visits
98%
liked (48 👍 / 1 👎)
53
favourites (8.3 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donator Package III
500 R$
Donator Package II
250 R$
Donator Package I
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9817 August 2026 — 98 % liked6 September 2026 — 98 % liked26 September 2026 — 98 % liked17 August 202626 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 20:0498no change
6 Sept 2026, 18:0498no change
17 Aug 2026, 17:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.