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Gravity Rooms🧩[Lighting Update]🎆

Gravity Rooms🧩[Lighting Update]🎆

A Roblox experience owned by HSL-Games.

PuzzleENpuzzleportal-inspiredgravity mechanics

Description (written by the developer; not a statement by this register)

NEW LEVELS SOON!! Step into Gravity Rooms, a thrilling puzzle adventure inspired by Portal / Portal 2. In this unique game, defy gravity as you walk on walls, solving complex puzzles! Please consider donation for better updates in the lobby! Note: Private servers are temporarily disabled due to an issue.

Last updated by the developer 22 May 2026, 18:01 UTC.

0
playing (measured 13 Aug 2026, 15:30 UTC)
233,885
lifetime visits
48%
liked (211 👍 / 225 👎)
668
favourites (2.9 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Gravity Rooms! · welcome147,193 · 0.00% win
Continuing! · progression52,114 · 0.00% win
Getting Started! · welcome33,474 · 0.00% win
Rare Sign? · other91 · 0.00% win
Secret Code! [unobtainable] · secret50 · 0.00% win
PLACEHOLDER · other0 · 0.00% win
PLACEHOLDER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4815 August 2026 — 48 % liked24 October 2026 — 48 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3548no change
15 Aug 2026, 03:0648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.