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Instinct [BETA]

Instinct [BETA]

A Roblox experience owned by Inspect Project.

Fighting & PvPENcombatparkourranked

Description (written by the developer; not a statement by this register)

⚠️ INSTINCT [BETA] ⚠️ Developed by Inspect Project ⇼―――――――――――――――――――――――⇼ Join the community server for exclusive tips, updates, to report someone and early-release events! ❗ ⇼―――――――――――――――――――――――⇼ 🎮 Controls Attack - M1 Block – M2 Movement – WASD Dash – Q Slide – X (must be sprinting) Push – F Emotes – N Parkour - Double jump towards a flat surface or run to the side ⇼―――――――――――――――――――――――⇼ - Fight players - Parkour through the city - Buy new weapons - Play Ranked - Vibe in the city - Have fun in the chaos ⇼―――――――――――――――――――――――⇼ © 2025 Instinct — Owned by Boze_INS & seniorpantuflas. All rights reserved. Unauthorized copying, reuploading, or use of any assets, scripts, or content is strictly prohibited.

Last updated by the developer 30 Jul 2026, 00:05 UTC.

0
playing (measured 12 Aug 2026, 02:03 UTC)
10,568
lifetime visits
69%
liked (65 👍 / 29 👎)
416
favourites (39.4 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
7,142 R$
Peaceful Emotes
99 R$
Energic Emote Pack
99 R$
Gestures Emote Pack
99 R$
Goofy Emote Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to instinct. · welcome60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.