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🌇Living City 🌳 [EARLY ALPHA]

🌇Living City 🌳 [EARLY ALPHA]

A Roblox experience owned by Saltys Studios.

RoleplayENopen worldcrime simulationroleplay

Description (written by the developer; not a statement by this register)

🌆 Welcome to Palmera! 🌴 The land of opportunity… or chaos. You came chasing the American Dream — but it slipped through your fingers. Now you’ve been given a once‑in‑a‑lifetime shot to start over. Will you rise to glory or crash in flames? 🎯 Features - 🏠 Own & Customize – Buy houses, upgrade them, and trick out your dream ride. - 💥 Cause Mayhem – Battle waves of police AI and rival players, or join the force to crush crime. - 🏦 High‑Stakes Crime – Rob convenience stores, pull off daring bank heists, and fight for your cut. - ⭐ Build Your Reputation – Will the city love you… or fear you? - 🎾 Play & Chill – Kick back with friends or bots in games like chess or tennis. - 🎭 Immersive Roleplay – Live your story in a vibrant, living city. ⚠ Note: This is an early alpha build — expect missing features, bugs, and changes as the game grows.

Last updated by the developer 14 Dec 2025, 16:51 UTC.

0
playing (measured 18 Aug 2026, 17:33 UTC)
1,230
lifetime visits
86%
liked (6 👍 / 1 👎)
3
favourites (2.4 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Double Trust Paragon · other0 · 0.00% win
A new Life · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.