Zone Rush [OLD | CHECK DESC]
A Roblox experience owned by Apex Productions ᅠ.
MinigamesENbattle royalepvp combatminigame
Zone Rush [OLD | CHECK DESC] is a minigame created on 2023-10-08. It has accumulated 1,105,281 lifetime visits and 8,100 favorites. The experience holds a 79% like percentage. Currently, zero users are playing. The description indicates the game has moved to a new title, Stay-in-the-Circle.
Description (written by the developer; not a statement by this register)
MOVED TO NEW GAME https://www.roblox.com/games/15105797247/Stay-in-the-Circle ⭐ In this game you must aim to be in the zone when the timer runs out. Fight in close battles and try to knock enemies out before the timer ends. The zones get smaller each round. The last player standing wins. 🔥 Unlock new Abilities and develop your skills to become a master at the game! Unlock epic Weapon Skins! More skins weekly... 🏆 Aim to be on the Leaderboard or play casually! 💎 Premium players get an exclusive Golden Bat Skin and x2 rewards in the AFK Realm! 💸 JOIN THE GROUP FOR DAILY REWARDS! 🎮 💻 📱 Zone Rush can be played on any device! CONTROLS: STRIKE- E/RT/Tap Screen/Tap UI Button/Left Click ABILITY - F/LT/Tap UI Button/Right Click + Shiftlk SHIFTLOCK - Shift/Tap UI Button EMOTE - R (HOLD)/Tap UI Button tags: minigame, battle game, pvp, multiplayer, abilities, weapons, mobile, console, xbox, pc
Last updated by the developer 17 Jan 2026, 19:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:52 | 79 | no change |
| 14 Aug 2026, 14:45 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.