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Zone Rush [OLD | CHECK DESC]

Zone Rush [OLD | CHECK DESC]

A Roblox experience owned by Apex Productions ᅠ.

MinigamesENbattle royalepvp combatminigame

Zone Rush [OLD | CHECK DESC] is a minigame created on 2023-10-08. It has accumulated 1,105,281 lifetime visits and 8,100 favorites. The experience holds a 79% like percentage. Currently, zero users are playing. The description indicates the game has moved to a new title, Stay-in-the-Circle.

Description (written by the developer; not a statement by this register)

MOVED TO NEW GAME https://www.roblox.com/games/15105797247/Stay-in-the-Circle ⭐ In this game you must aim to be in the zone when the timer runs out. Fight in close battles and try to knock enemies out before the timer ends. The zones get smaller each round. The last player standing wins. 🔥 Unlock new Abilities and develop your skills to become a master at the game! Unlock epic Weapon Skins! More skins weekly... 🏆 Aim to be on the Leaderboard or play casually! 💎 Premium players get an exclusive Golden Bat Skin and x2 rewards in the AFK Realm! 💸 JOIN THE GROUP FOR DAILY REWARDS! 🎮 💻 📱 Zone Rush can be played on any device! CONTROLS: STRIKE- E/RT/Tap Screen/Tap UI Button/Left Click ABILITY - F/LT/Tap UI Button/Right Click + Shiftlk SHIFTLOCK - Shift/Tap UI Button EMOTE - R (HOLD)/Tap UI Button tags: minigame, battle game, pvp, multiplayer, abilities, weapons, mobile, console, xbox, pc

Last updated by the developer 17 Jan 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
1,105,281
lifetime visits
79%
liked (4,306 👍 / 1,167 👎)
8,095
favourites (7.3 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Double Coins
199 R$
Instant Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome337,795 · 0.00% win
First Kill · other201,529 · 0.00% win
First Win · progression91,211 · 0.00% win
50 Kills · progression13,837 · 0.00% win
100 Kills · progression6,033 · 0.00% win
5 Hour Playtime · other2,112 · 0.00% win
Meet the Owners · other2,049 · 0.00% win
Lucky · other1,383 · 0.00% win
7 Day Login Streak · other678 · 0.00% win
50 Wins · progression647 · 0.00% win
VIP · other641 · 0.00% win
500 Kills · progression281 · 0.00% win
100 Wins · progression161 · 0.00% win
500 Wins · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:5279no change
14 Aug 2026, 14:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.