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Bobby the Butcher 🥩 [STORY]

Bobby the Butcher 🥩 [STORY]

A Roblox experience owned by Happy Gamer Studio.

Story & narrativeENstoryburger shoppolice

Description (written by the developer; not a statement by this register)

Bobby's Shop has just arrived in town!! Famous worldwide for its award winning burger patties. Today is the opening day and everything is going well without any problems!! Meanwhile, on the other side of town it's just a normal day at the office for you and your buddies at the Blox City Police Department... until a phone call changes everything!! 25/06/2024 - Small Update - Reduced wait times between some dialogue parts and removed some unnecessary dialogue. - Added Highlights to "clues" during the shop scene in Chapter 2. - Added Highlights to the drawers during "missing keys" in Chapter 1.

Last updated by the developer 27 Feb 2026, 16:10 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
173,972
lifetime visits
76%
liked (177 👍 / 55 👎)
449
favourites (2.6 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Revives
100 R$
Burger Shield
70 R$
Jump Boost Donut
30 R$
Speed Boost Coffee
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What Does This Button Do? · secret26,628 · 50.0% win
In From The Cold · other23,471 · 50.0% win
How Did They Get Here? · other23,011 · 50.0% win
You Defeated Kenny! · progression11,148 · 50.0% win
Skipped Breakfast? · other9,372 · 0.00% win
This Must Be The Exit! · progression2,734 · 50.0% win
Good Ending · progression1,096 · 50.0% win
Not Good Ending · progression591 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0176no change
15 Aug 2026, 06:0076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.