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Escape MrBeast Dangerous Traps

Escape MrBeast Dangerous Traps

A Roblox experience owned by Beast Games Inc.

ObbyENMrBeast IPObbyMinigame

Escape MrBeast Dangerous Traps is an obby experience created on 2023-10-09. It has recorded 34,033,087 lifetime visits and currently has 35 players online. The game holds 29,683 favorites and maintains a 39% like percentage. The description notes inspiration from MrBeast's "World's Most Dangerous Trap" video.

Description (written by the developer; not a statement by this register)

Survive through 8 deadly traps in this high-stakes challenge. Each trap you conquer adds $100,000 to your total. Sounds easy? Think again. One wrong move and you’re sent all the way back to the start. Do you have the skill (and nerves) to make it through all 8 without dying? Beat the challenge. Claim the prize. Escape... or start over. 🌟 Experience is inspired by "Mr Beast" in his video "World's Most Dangerous Trap". 🎮 Just our MrBeast Group for more fun games: https://www.roblox.com/groups/3366985/Beast-Games-Inc#!/about ❤️ Please like and favorite the game! tags: escape, minigame, mrbeast, multiplayer, obby, speedrun, sports, mobile, console, xbox, pc, Survival, Maze, Comedy, Obby

Last updated by the developer 22 Jan 2026, 04:01 UTC.

35
playing (measured 10 Aug 2026, 15:04 UTC)
34,033,087
lifetime visits
39%
liked (12,958 👍 / 20,436 👎)
29,974
favourites (0.9 per 1k visits)
9 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0422first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
VIP
99 R$
Speed Coil
99 R$
Gravity Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To MrBeast Traps · welcome17,210,064 · 100.0% win
Completed Trap #1 · progression11,626,369 · 100.0% win
Completed Trap #2 · progression10,610,253 · 100.0% win
Completed Trap #3 · progression9,375,210 · 97.5% win
Completed Trap #4 · progression5,796,238 · 62.2% win
Completed Trap #5 · progression4,501,100 · 46.0% win
Completed Trap #6 · progression4,305,779 · 40.3% win
Completed Trap #7 · progression3,824,226 · 35.9% win
Completed Trap #8 · progression3,313,454 · 33.9% win
Completed MrBeast Traps · progression3,296,236 · 33.7% win
[🔥HARD] Completed Trap #1 · progression1,590,780 · 14.8% win
[🔥HARD] Completed Trap #2 · progression1,488,627 · 14.0% win
[🔥HARD] Completed Trap #3 · progression1,379,716 · 13.8% win
[🔥HARD] Completed Trap #4 · progression626,690 · 8.5% win
[🔥HARD] Completed Trap #5 · progression419,195 · 5.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3923 August 2026 — 39 % liked2 September 2026 — 39 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1839no change
23 Aug 2026, 15:0639first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.