Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Blade Battleground

Blade Battleground

A Roblox experience owned by Legacy of the Wind.

AdventureENdungeon crawlerweapon craftingboss fights

Description (written by the developer; not a statement by this register)

- FREE codes:Release New Codes available when we have 3K likes . ===🔨Update Log🔨=== Spell systemt added, use elements to craft spells; Pass the dungeons to get more elements; Equip best in weapon GUI. ===📚How to play📚=== ⚔️Increase your weapon power; 🏰Fighting in different dungeons, defeat monsters and booes; 🗡️Loot tons of new weapons; 🤝Discover new adventures. Tags: Dungeon, Weapon, Fight, Boss, Pet, Quest, Adventure ==== Like And Join our group to find out more codes and upcoming events!

Last updated by the developer 18 Nov 2024, 10:08 UTC.

0
playing (measured 12 Aug 2026, 18:38 UTC)
54,983
lifetime visits
67%
liked (53 👍 / 26 👎)
73
favourites (1.3 per 1k visits)
9 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10X Damage
2,099 R$
Super Lucky
699 R$
2X Elements
599 R$
pet +4
499 R$
Tripple Hatch
399 R$
2X Damage
299 R$
VIP
199 R$
2X Powers
199 R$
2X Wins
199 R$
Lucky
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,953 · 0.00% win
train · other10,402 · 0.00% win
World 1 · progression1,989 · 0.00% win
World 2 · progression377 · 0.00% win
World 3 · progression88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.