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Rainbow Run

Rainbow Run

A Roblox experience owned by Twin Ninja Studios.

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Description (written by the developer; not a statement by this register)

Race to the end of a colorful path to collect wins. Run and Jump to the selected color to avoid falling off the path. Exchange wins for Colors to upgrade speed, upgrade jump, trails, and revives! Find and collect hidden Gems to earn badges! Earn two bonus wins for First place and one bonus win for Second place! Running speed increased using Colors. Jump height increased using Colors. Exchange Trophies for Colors.

Last updated by the developer 13 Nov 2023, 10:51 UTC.

0
playing (measured 11 Aug 2026, 17:34 UTC)
5,135
lifetime visits
92%
liked (12 👍 / 1 👎)
20
favourites (3.9 per 1k visits)
9 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push!
199 R$
2X WINS!
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,265 · 0.00% win
First Win! · progression1,614 · 0.00% win
Pink Gem · collection560 · 0.00% win
Black Gem · collection314 · 0.00% win
Yellow Gem · collection167 · 0.00% win
Hero Wins! · progression144 · 0.00% win
Cyan Gem · collection135 · 0.00% win
White Gem · collection90 · 0.00% win
Orange Gem · collection73 · 0.00% win
Red Gem59 · 0.00% win
Purple Gem · collection30 · 0.00% win
Green Gem · collection25 · 0.00% win
Blue Gem · collection15 · 0.00% win
Legend Wins! · progression4 · 0.00% win
Immortal Wins! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.