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Anime Legends Simulator

Anime Legends Simulator

A Roblox experience owned by Design Game Studio.

SimulatorENanimesimulatorcombat

Anime Legends Simulator is a Roblox experience in the simulator genre, created on 2023-10-09. The game has recorded 1,618,262 lifetime visits and 2,769 favorites. It maintains a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Anime Simulator! 💪 Defeat many enemies and unlock more areas! Hit a battle bag to gain great strength and be the best! ❓ Did you find a bug? Join our group and report it, we'll fix it as quickly as possible! 📌 Tags: Roblox, game, Anime, Simulator, competition, speed, entertainment, effort, ugc

Last updated by the developer 22 Nov 2025, 13:10 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
1,618,262
lifetime visits
91%
liked (3,267 👍 / 316 👎)
2,769
favourites (1.7 per 1k visits)
9 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TripleHatch
299 R$
X2Luck
150 R$
MoreStorage
99 R$
MoreStorage
99 R$
X2Punch
49 R$
X2Wins
49 R$
AutoHatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome625,449 · 0.00% win
2 Island · progression23,616 · 0.00% win
3 Island · progression10,524 · 0.00% win
4 Island · progression6,337 · 0.00% win
5 Island · progression1,939 · 0.00% win
6 Island · progression1,123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.