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Toca Obby

Toca Obby

A Roblox experience owned by Happy Games Production.

ObbyENparkourrainbow themeadmin reward

Toca Obby is an obby experience created on 2023-10-10. It has 37,725,036 lifetime visits and 1,243,021 favorites. The game holds a 67% like percentage. Currently, 2 players are active. The description notes 95 stages and tags including Parkour and Rainbow.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Toca Obby! A fun Rainbow Obstacle Course, Run, jump, and slide! ⭐ 👍 FREE ADMIN AT 70% LIKES! 🏆 Get to the end for FREE ADMIN! ✨ Stage Count: 95 😃 Thanks For Playing! 💬 Tags: Parkour, Obby, Fun, Easy, Parkour, Obby, Obstacle Course, Rainbow, Colorful

Last updated by the developer 2 Jul 2026, 12:03 UTC.

2
playing (measured 10 Aug 2026, 14:31 UTC)
37,725,036
lifetime visits
59%
liked (2,089 👍 / 1,436 👎)
1,242,925
favourites (32.9 per 1k visits)
10 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
398 R$
Flying Cloud
398 R$
Jet Pack
298 R$
Laser Gun
248 R$
Grapple Hook
198 R$
Fusion Coil
119 R$
Gravity Coil
79 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome25,506,623 · 66.7% win
Stage 10 · progression15,254,072 · 88.9% win
Stage 20 · progression12,059,142 · 44.4% win
Stage 30 · progression9,821,605 · 66.7% win
Stage 40 · progression8,518,215 · 66.7% win
Stage 50 · progression6,974,842 · 66.7% win
Stage 60 · progression5,294,833 · 44.4% win
Stage 70 · progression4,561,126 · 44.4% win
Stage 80 · progression3,989,899 · 44.4% win
Win The Game · progression3,648,820 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596662.523 August 2026 — 66 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked22 October 2026 — 59 % liked1 November 2026 — 59 % liked23 August 20261 November 2026
7 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:1859no change
22 Oct 2026, 15:1659-6
2 Oct 2026, 15:0765no change
22 Sept 2026, 15:0665no change
12 Sept 2026, 15:0565no change
2 Sept 2026, 15:0265-1
23 Aug 2026, 14:5166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.