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Nuclear Power Plant [Remastered]

Nuclear Power Plant [Remastered]

A Roblox experience owned by Nicolas Industries.

SimulatorENsimulationremasterindustrial

Description (written by the developer; not a statement by this register)

Welcome to the ATOM Co. Nuclear Power Plant, here you can experience what a nuclear reactor is like! Cause a meltdown or protect the reactor from bad actors. The choice is yours. All credit goes to ATOM Co. All your gamepasses you have purchased in the the official experience will still function. This remaster isn't complete, I may improve upon this in the future. Please report any bugs in the group wall or the communications server linked in the socials. This is a remaster of the original game: https://www.roblox.com/games/1710043040/Nuclear-Power-Plant

Last updated by the developer 5 Nov 2025, 23:20 UTC.

0
playing (measured 31 Aug 2026, 08:48 UTC)
8,316
lifetime visits
85%
liked (34 👍 / 6 👎)
112
favourites (13.5 per 1k visits)
10 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portable Monitor
70 R$
Support Nicolas Industries
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meltdown · progression1,375 · 0.00% win
SCRAM - How to avoid a disaster. · progression164 · 0.00% win
I'm lucky. · secret79 · 0.00% win
You've met the owner! · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858431 August 2026 — 83 % liked20 September 2026 — 84 % liked10 October 2026 — 85 % liked20 October 2026 — 85 % liked31 August 202620 October 2026
4 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 08:5085no change
10 Oct 2026, 08:4985+1
20 Sept 2026, 08:4984+1
31 Aug 2026, 08:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.