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Tornado Simulator

Tornado Simulator

A Roblox experience owned by -Lunar Productions-.

SimulatorENsimulationgrowth mechaniccity destruction

Tornado Simulator is a simulator experience created on 2023-10-10. It has accumulated 6,228,519 lifetime visits and 16,182 favorites. The title holds an 89% like percentage. Currently, zero users are playing. The description outlines gameplay involving consuming objects to grow larger and customizing tornado abilities.

Description (written by the developer; not a statement by this register)

👍 LIKE the game and join our group for $2,500 and a free EXCLUSIVE skin! Welcome to Tornado Simulator! 🌪️ Eat trees, rocks, houses, massive buildings, and a variety of other objects to become the city's largest tornado! Upgrade your tornado's abilities and customize it with skins! You could also eat other players to get as big as possible! 🛑 Note: To eat other players, the "Eat Tornadoes" gamepass is required. Disclaimer: Size does NOT save after you leave!

Last updated by the developer 12 Nov 2025, 19:31 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
6,228,519
lifetime visits
89%
liked (10,014 👍 / 1,276 👎)
16,180
favourites (2.6 per 1k visits)
10 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Size
999 R$
Eat Tornadoes
299 R$
Super Magnet
199 R$
Cheaper Upgrades
149 R$
Auto Sell
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mega Tornado Simulator! · welcome3,729,772 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.