Grow Simulator
A Roblox experience owned by Phexonia Studios.
SimulatorENclickergrowthrebirth
Grow Simulator is a simulator experience created on 2017-12-27. The game has accumulated 12,021,216 lifetime visits and 112,639 favorites. It holds a 70% like percentage. Currently, zero users are playing. The description notes gameplay involving cooking and rebirth mechanics, with a version listed as v1.1.5.
Description (written by the developer; not a statement by this register)
The game may be revamped. Tofuu played this game, not Size Simulator. This is the original! If you look in his game passes, you'll see they're for this game! [Newest Version: v1.1.5] *Cooking! Get ingredients out of boxes and make dishes to get growth! *And lots more! To Ultra Rebirth, click the R+ button, then click U. Once you have enough lives, you can perform an ultra rebirth. Trademarks ⭐ 5 Million Visits ⭐ Tofuu Played If you have suggestions for the game, leave them on our group wall! Grow really large by clicking "Grow" at the side of the screen, and Rebirth! Every time you Rebirth, you get +1 extra Growth when you click "Grow"! This game is old. If you want to try some one of our newer games, check out: https://www.roblox.com/games/2248875785/I-Dont-Feel-So-Good-Simulator-HALLOWEEN
Last updated by the developer 21 Sept 2022, 16:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:07 | 70 | no change |
| 13 Aug 2026, 19:05 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.