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Grow Simulator

Grow Simulator

A Roblox experience owned by Phexonia Studios.

SimulatorENclickergrowthrebirth

Grow Simulator is a simulator experience created on 2017-12-27. The game has accumulated 12,021,216 lifetime visits and 112,639 favorites. It holds a 70% like percentage. Currently, zero users are playing. The description notes gameplay involving cooking and rebirth mechanics, with a version listed as v1.1.5.

Description (written by the developer; not a statement by this register)

The game may be revamped. Tofuu played this game, not Size Simulator. This is the original! If you look in his game passes, you'll see they're for this game! [Newest Version: v1.1.5] *Cooking! Get ingredients out of boxes and make dishes to get growth! *And lots more! To Ultra Rebirth, click the R+ button, then click U. Once you have enough lives, you can perform an ultra rebirth. Trademarks ⭐ 5 Million Visits ⭐ Tofuu Played If you have suggestions for the game, leave them on our group wall! Grow really large by clicking "Grow" at the side of the screen, and Rebirth! Every time you Rebirth, you get +1 extra Growth when you click "Grow"! This game is old. If you want to try some one of our newer games, check out: https://www.roblox.com/games/2248875785/I-Dont-Feel-So-Good-Simulator-HALLOWEEN

Last updated by the developer 21 Sept 2022, 16:15 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
12,021,216
lifetime visits
70%
liked (27,173 👍 / 11,426 👎)
112,628
favourites (9.4 per 1k visits)
27 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Growth
300 R$
Double Growth
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ultra Rebirth · progression144,795 · 8.2% win
50,000 Growth · progression98,980 · 8.2% win
The Hiders · collection73,943 · 0.00% win
100,000 Growth · progression59,759 · 8.2% win
200,000 Growth · progression33,100 · 0.00% win
500,000 Growth · progression17,691 · 0.00% win
Life 250 · progression15,625 · 8.2% win
1,000,000 Growth · progression12,426 · 0.00% win
Life 500 · progression8,219 · 0.00% win
Life 750 · progression5,754 · 0.00% win
Life 1000 · progression4,579 · 0.00% win
Admin Crystal · other854 · 0.00% win
Overflow · other69 · 0.00% win
Smuggled Growth · other51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0770no change
13 Aug 2026, 19:0570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

growsimulator.fandom.com0 active editors · 375 edits
26 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.