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[Unfinished] pick up the phone

[Unfinished] pick up the phone

A Roblox experience owned by Gate's Production.

HorrorENhorrorsurvivalmultiple endings

Description (written by the developer; not a statement by this register)

and im not planning to finish it (not meant to be real game lol) how is this game having more active player than my actual games you woke up with a nightmare about getting killed by picking up the telephone... you must find a way to survive before telephone starts ringing once again... inspired by GASA4, currently theres 19 endings there is no trophy or badges because im poor and lazy. and also poor almost everything is made from scratch!! (beta testing) v1.4 story about hertmens yookay girl

Last updated by the developer 10 Jul 2026, 16:33 UTC.

0
playing (measured 13 Aug 2026, 06:04 UTC)
2,581
lifetime visits
89%
liked (8 👍 / 1 👎)
7
favourites (2.7 per 1k visits)
11 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tester · welcome1,282 · 0.00% win
Ending 1 · progression426 · 0.00% win
Ending 3 · progression366 · 0.00% win
Ending 2 · progression310 · 0.00% win
Ending 12 · progression157 · 0.00% win
Ending 8 · progression57 · 0.00% win
Ending 11 · secret27 · 0.00% win
Ending 15 · other25 · 0.00% win
Ending 5 · other19 · 0.00% win
Ending 9 · progression16 · 0.00% win
Ending 10 · progression12 · 0.00% win
Ending 4 · progression12 · 0.00% win
Ending 6 · progression10 · 0.00% win
Ending 7 · other7 · 0.00% win
Ending 16 · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.