Mining Tycoon π
A Roblox experience owned by Profit Prodigies.
TycoonENTycoonMiningPets
Mining Tycoon π is a Roblox experience in the tycoon genre, created on 2023-10-11. The game has recorded 2,983,405 lifetime visits, 6,516 favorites, and a 90% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
π Welcome to Mining Tycoon! Embark on your thrilling mining adventure, where state-of-the-art factories drop precious ores for you to collect and refine into sparkling gemstones! Can you rise to become the ultimate Ore Tycoon in this captivating and immersive game? π₯ Join our community for an exclusive +25% Cash Bonus! https://www.roblox.com/groups/13076841 π Premium Perks: Enjoy a +10% Cash Bonus! π- Extract Valuable Ores from your cutting-edge Factory... π°- Collect ores and place them into the Furnace to transform them into priceless gemstones! πΌ- Invest in Factory Upgrades to unlock the most lucrative Ores! π- Rebirth your journey for quicker access to superior Ores! πΎ- Use Gems to summon enchanting Pets to aid you on your Tycoon quest! β οΈ If you're having a fantastic time, show your support with a thumbs up π! Tags: Mining, Mine, Ores, Tycoon, Gems, Cash, Pets, Factory, Gemstones, Diamonds, Craft, Smelt, Furnace Pets developed by Interbyte Studios
Last updated by the developer 16 Dec 2024, 11:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.