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[ FREE UGC ] πŸŽƒ Halloween Super Fun Obby

[ FREE UGC ] πŸŽƒ Halloween Super Fun Obby

A Roblox experience owned by SoundSonic Studio.

ObbyENHalloween100 StagesPlatformer

Description (written by the developer; not a statement by this register)

UPDATE: - 100 Stages πŸŽƒ Finish the Obby! 🏁 100 Stages! ❀️ Thank You for supporting our game! Tags: Halloween , Obby , Obbies , Simulator , Jump , Fun , Happy Join our official group: https://www.roblox.com/groups/32731602/Bandila-PH#!/about

Last updated by the developer 5 Nov 2023, 15:27 UTC.

0
playing (measured 10 Aug 2026, 19:30 UTC)
307,564
lifetime visits
49%
liked (3,168 πŸ‘ / 3,346 πŸ‘Ž)
2,302
favourites (7.5 per 1k visits)
11 October 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
500 R$
Fusion Coil
500 R$
Flying Cloud
500 R$
Laser Gun
500 R$
Double Jump
500 R$
Boombox
500 R$
Jet Pack
500 R$
Rocket Launcher
300 R$
Grapple Hook
250 R$
Sword
250 R$
Speed Coil
250 R$
Gravity Coil
250 R$
VIP
250 R$
Double Speed
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome191,362 Β· 0.00% win
REACHED STAGE 10! Β· progression129,747 Β· 0.00% win
REACHED STAGE 25! Β· progression63,612 Β· 0.00% win
REACHED STAGE 50! Β· progression33,967 Β· 0.00% win
REACHED STAGE 75! Β· progression26,344 Β· 0.00% win
REACHED STAGE 100! Β· progression19,547 Β· 0.00% win
CONGRATS! (Blue Sparkling Crystal Stars Crown) Β· other1,041 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.