Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] The Ultimate Swordfight

[UPD] The Ultimate Swordfight

A Roblox experience owned by Blue Moda.

Fighting & PvPENcombatrandomized weaponsarena

Description (written by the developer; not a statement by this register)

Welcome to The Ultimate Swordfight, in this game, each time you go to the arena you will receive a random sword to fight others. Your objective is to sword others and get the most server or global hits! (WARNING: This game is in development and bugs are expected.) Credits: BlueCreep - Owner, Composer, Game Artist and a little bit of scripting Pio - Main Scripter Snow - Scripter (Doesn't work on this game anymore) Shark - Map Builder

Last updated by the developer 2 Nov 2025, 15:32 UTC.

0
playing (measured 18 Aug 2026, 04:35 UTC)
1,425
lifetime visits
79%
liked (22 👍 / 6 👎)
10
favourites (7.0 per 1k visits)
11 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
49 R$
Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Supporter · other72 · 0.00% win
john the cow · other47 · 0.00% win
Just The Beginning · progression32 · 0.00% win
The Old Hills · other28 · 0.00% win
Daily Player · progression8 · 0.00% win
Dedicated Swordsman · progression6 · 0.00% win
The Man In Swords · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.