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Club Astra

Club Astra

A Roblox experience owned by Universal Railway Studios.

Social & hangoutENsocial hangoutneon/cyberpunk aestheticmusic/dance

Description (written by the developer; not a statement by this register)

Welcome to "Club Astra 🚀" - where neon beats and futuristic vibes collide! 🎶 Explore the cyber-scape of our virtual city, pulsating with energy and lit by the glow of neon lights. 💃 Hit the dance floor on our Synthwave Dance Pad, where every step syncs with the cosmic beats. 🕺 # Sip on electrifying concoctions at the Quantum Quench Bar - each drink a taste of the future! 🎮 Dive into the Virtual Reality Arcade, where alternate realities come to life. Immerse yourself in futuristic gaming experiences. 🕹️ Take a breather on the Neon Terrace, overlooking the city skyline. Share your adventures with fellow cosmic explorers. 🌟 Upgrade to the VIP Zone for an exclusive experience – a private space in the heart of the metropolis. 👾 It's not just a club; it's a journey into the future. Galactic Groove awaits!

Last updated by the developer 4 Oct 2024, 20:34 UTC.

0
playing (measured 15 Aug 2026, 15:08 UTC)
588
lifetime visits
100%
liked (6 👍 / 0 👎)
5
favourites (8.5 per 1k visits)
12 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PetWal
21,430 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

❄️Frosted Release❄️ · welcome57 · 0.00% win
✨Devine✨ · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.