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[Gilgamesh] Second Piece

[Gilgamesh] Second Piece

A Roblox experience owned by Lanchuria Shrine.

RoleplayENmemeanimecommunity codes

[Gilgamesh] Second Piece is a roleplay experience created on 2023-10-13. It has accumulated 40,528,627 lifetime visits and 59,954 favorites. Currently, 7 players are active. The experience holds an 89% like percentage. Developed by @Chxmei, @Ruriair, and @Honokai, the game is categorized under the roleplay genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

>> Welcome to Second Piece Just a meme & anime gaem<< yall should quit this trash Join the community server for more information and codes! Developed by | @Chxmei , @Ruriair , @Honokai

Last updated by the developer 20 Jul 2026, 06:48 UTC.

7
playing (measured 10 Aug 2026, 14:48 UTC)
40,528,627
lifetime visits
89%
liked (46,346 👍 / 5,662 👎)
59,954
favourites (1.5 per 1k visits)
13 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Script Commission
923,000 R$
[Limited] The Monarch Of Shadows
2,326 R$
[Limited] Vasto Lorde's Sword
1,629 R$
Yamato + Plastic Chair
1,299 R$
Marisa Kirisame
926 R$
Extra Raid Drop
926 R$
Item Spawn Notifier
699 R$
Megumin's Staff
626 R$
John Smith
426 R$
Auto Chest
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prestige · progression75,381
Liber · other112
World Artifact0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.