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Npcs are becoming dead

Npcs are becoming dead

A Roblox experience owned by Npc's are Liars.

HorrorENhorrormysteryinteractive fiction

Description (written by the developer; not a statement by this register)

Npcs are becoming dead Credits to GroovyDominoes56 for the OG game https://www.roblox.com/groups/32804063/Npcs-are-Liars#!/about SUBENDINGS are just bonus badges basically NEW FOLLOW ME COMMAND Endings/Chats -Set your health to 0 -D ie (No space) -NULL -run -Meet my friend -Cave -Dig down Rest is for you to find

Last updated by the developer 2 Jan 2025, 14:36 UTC.

0
playing (measured 10 Aug 2026, 20:06 UTC)
244,310
lifetime visits
59%
liked (68 👍 / 48 👎)
284
favourites (1.2 per 1k visits)
13 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Tools
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Game Loaded · welcome156,203 · 100.0% win
Negative OutWorld · other36,125 · 100.0% win
Health Loss · other21,662 · 90.9% win
Wrong Door · secret13,785 · 18.2% win
Unlucky Spammer · other11,903 · 18.2% win
Groovy WokeUp · other5,716 · 18.2% win
Flood · other3,827 · 0.00% win
Npc Died · other1,457 · 0.00% win
Run · other1,125 · 0.00% win
AFK · other960 · 0.00% win
Caveman Figure · collection717 · 0.00% win
NULL · other708 · 0.00% win
The Caves · progression669 · 0.00% win
Code Unlocked · other575 · 0.00% win
Locked In · other487 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.