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🚫Tower Of No Jumping!

🚫Tower Of No Jumping!

A Roblox experience owned by Can't Jump Studios.

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Tower Of No Jumping! is an obby experience created on 2023-10-13 by Can't Jump Studios. The game has recorded 861,515 lifetime visits and holds 325 favorites. Currently, zero players are active. The title maintains a 62% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

👋Welcome to Tower Of No Jumping! 🏁 Get To The Top Of The Tower! 🏆 Win & Get Coins! 👑 Buy Cool Fun Cosmetics! 🔔 Follow for game updates! 🔔 💖 Made by Can't Jump Studios

Last updated by the developer 21 May 2025, 14:07 UTC.

0
playing (measured 11 Aug 2026, 07:17 UTC)
861,515
lifetime visits
62%
liked (226 👍 / 139 👎)
325
favourites (0.4 per 1k visits)
13 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Banana (slip people)
499 R$
UNLOCK Jumping
299 R$
Take No Damage
249 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome674,850 · 0.00% win
Completed Stage 1 · progression326,940 · 0.00% win
Completed Stage 2 · progression83,193 · 0.00% win
Completed Stage 3 · progression43,421 · 0.00% win
Completed Stage 4 · progression20,821 · 0.00% win
Completed Stage 5 · progression12,768 · 0.00% win
Completed Stage 7 · progression6,876 · 0.00% win
Completed Stage 8 · progression711 · 0.00% win
Completed Stage 10 · progression438 · 0.00% win
Completed Stage 6 · progression248 · 0.00% win
Completed Stage 9 · progression221 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4862no change
14 Aug 2026, 16:4662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.