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illusive Button

illusive Button

A Roblox experience owned by AFK Elevation.

Clicker & idleENclickermysterysound effects

Description (written by the developer; not a statement by this register)

"Discover the mystery of the elusive Tiny Button! Click it and brace yourself for its Effects, it's also always in a different spot. SOUND WARNING some events may be loud 💀 ⚠️ Currently 40 Different events. 🪄 Join our Group and receive a FREE in-game item by becoming a part of our group. 🎁 Please be aware that this game is currently in its Early stage and is continuously under development. While we strive for a bug-free experience, some issues may persist. Don't hesitate to share your feedback, whether it's about bugs or innovative ideas, with our community. Enjoy complete control over your in-game experience by toggling the music on or off in the settings." ⚙️

Last updated by the developer 7 Feb 2026, 00:07 UTC.

0
playing (measured 11 Aug 2026, 13:32 UTC)
220
lifetime visits
100%
liked (3 👍 / 0 👎)
4
favourites (18.2 per 1k visits)
13 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
690 R$
Wood Stick
460 R$
Radio
280 R$
2x Points (NOT WORKING)
100 R$
Gravity Coil
80 R$
VIP
72 R$
Speed Coil
65 R$
Unicorn Pet
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome20 · 0.00% win
What was it?! · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.