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Solo Challenging ✨[The Seraph Legion Strikes!]

Solo Challenging ✨[The Seraph Legion Strikes!]

A Roblox experience owned by LLz's Game.

RacingENpet collectionarena combatgroup rewards

Solo Challenging ✨[The Seraph Legion Strikes!] is a racing experience created on 2023-10-14. The game has accumulated 4,956,927 lifetime visits and 138,749 favorites. Currently, zero users are playing. The title holds a 93% like percentage. The description mentions group codes, arena challenges, and pet collections, though the genre is listed as racing.

Description (written by the developer; not a statement by this register)

Welcome to "Solo Challenging"! ✨Group is about to reach 100K codes Code: SM666 Code:JUKAF Code:a8ixZ Code:pEpnK Code:M6If5 Code:mZBp4 Code:BUjZT Code:NKySw Code:ethjg Code:NHT4x 【⚔】Challenge the warriors within the arena to obtain their weapons. 【🐥】Equip yourself with weapons to fight strong monsters; defeating them will earn you valuable rewards. 【😈】Assemble a collection of the finest pets and companions. 【👨‍👩‍👧‍👦】Embark on this journey with your closest friends. 【🎁】Supporting and joining our group will reward you with an additional pet slot +3 in the game. If you encounter any issues or have suggestions while playing, please don't hesitate to contact us. We are committed to continuously updating and enhancing the gameplay and content of our game. Tags: RPG, simulator, dungeon, raid, combat, monster, level, follower, weapon, sword, pet.

Last updated by the developer 26 May 2026, 01:21 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
4,956,927
lifetime visits
93%
liked (49,025 👍 / 3,852 👎)
138,727
favourites (28.0 per 1k visits)
14 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SnowyEclipse
1,099 R$
Undead Bird
899 R$
Ichigo
599 R$
Triple crystal
599 R$
Triple wins
599 R$
Faceless
599 R$
Triple training
599 R$
VIP
400 R$
Double wins
399 R$
Triple draw
399 R$
Double training
399 R$
Double crystal
399 R$
Devil's Double Blades
199 R$
Count of the Dark Night
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome554,572 · 0.00% win
Scene 2 · progression400,355 · 0.00% win
Scene 3 · progression250,674 · 0.00% win
Scene 4 · progression98,335 · 0.00% win
Scene 5 · progression33,568 · 0.00% win
Scene 6 · progression5,853 · 0.00% win
Scene 7 · progression1,602 · 0.00% win
Scene 8 · progression121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3793no change
14 Aug 2026, 01:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.